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Backgammon Strategy

In backgammon you need to be able to alter your play in a blink. Occasionally you will have to restrain yourself from attacking and build your game, other times you'll need to attack full steam. In the very beginning of the game you need to be aggressive, fast and straightforward. If you can reach your early game targets it'll help you a lot later.


Make points in the homeboard
There are two reasons why this is important. First, it will mess your upponent's game by limiting his chances to enter from the bar if you hit his checker. If you make to additional points his chances are much worse to get back to the game than if you would have only the six-point. Second, by making points in your home board also means that you those checkers are already ready for bearing off when the time comes.

Please remember that some points are more important than others. If you maneuver your checkers to the edge of the board or very close to it you limit yourself as to which checkers you can move. On your home board the most important points are the 5-point, then 6 and 4-point and then the 3-point in this order.

If you are unable to make points in your homeboard, make points as near to the homeboard as possible. If you manage to block points 7 through 12 you'll see how difficult it is for your opponent to escape his back checkers. In addition, making any points between 7 and 12 are excellent storage points for bringing the checkers in to your home board.

Escape your back men
While you are attacking and building points in and near your home board you shouldn't forget about your back men. If you do, a few turns later they might've got blocked or the distance to the rest of your checkers could be very long and therefore the escape can become a very risky one and could easily cost you the game. Therefore, from the beginning, move your back checkers up slowly towards your home board. Try to keep them in relative proximity to the rest of the checkers.

Doubles are very good for bringing the back men towards your home board. Use half of the roll for that purpose and use the other half making points somewhere else. Sometimes you will be rolling combinations that doesn't allow you to move both of your checkers well. In that case split your back men. This can be a little risky but if you play safe you'll never be a real backgammon winner. As soon as you can, bring your back men again together.


Important Tips:

Distribution
Distribution is how evenly your checkers are divided among the points occupied. It is usually better to have 3 checkers each on two different points rather than 4 checkers one and 2 on the other. You should rarely have six checkers on a point and almost never have any more. A player with even distribution will seemingly get "luckier" dice than his less flexible opponent.

Exposure
Don't be afraid to leave shots early in the game to establish a strong offense or defense. Be more cautious as your enemy's home board gets stronger. The more points he has in his home board, the more difficult it will be for you to re-enter after being hit.
Conversely, the more points that you control in your enemy's home board (anchors) the bolder you may play. Even if his board is weak, limit the number of blots (single checkers) to no more than four. If you are significantly ahead in the race or position, then restrict your exposure to maintain your lead.

Blocking and Priming
Try to build points without gaps between them directly in front of the enemy checkers in your home board to prevent their escape. Establishing these critical points as early as possible in approximate order of importance: 5, 4, 7 to start your blockade. Six points in a row is called a prime. This makes it impossible for your opponent to escape for as long as you can maintain that structure.

Hitting
Try to hit checkers that are the most advanced or checkers that your opponent would like to cover to establish an important point. Attack only when it is advantageous to do so. For example, if you already have two enemy checkers on the bar, it is more critical to make another point in your home board than to hit a third checker. Also refrain from hitting if it makes you more vulnerable than your opponent. Keep your objectives in mind and don't be side-tracked. However, there is an old backgammon adage that still carries weight, "When in doubt, hit."

Anchoring
Anchoring is establishing a defensive point (anchor) in your enemies home board. This gives you a landing spot to come in on should you get hit and prevents your opponent from making his home board. Early in the game try to establish anchors on the higher points (20,21). If you become significantly behind in the race, the lower points (22,23,24) have more value as your strategy is to build your home board and wait for a shot. If you have two anchors try to keep them on adjacent points.